Tank | 1990

: If the decoy is destroyed, nothing happens to your life count. If the real base is hit while the decoy is active, it functions like a "shield"—the hit is absorbed, the decoy disappears, and the real base remains intact. Why this would be helpful:

: When collected, a second "phantom" base appears in a random corner of the map. Tank 1990

: In 2-player mode, it prevents accidental "friendly fire" from ending the game instantly, which was a common frustration in the original NES version . : If the decoy is destroyed, nothing happens

In the classic NES/Famicom game (a hack of the original Battle City ), a helpful and exciting feature would be the "Base Decoy" Power-up . Feature Concept: The Base Decoy : If the decoy is destroyed

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