The narrative is atmospheric rather than exposition-heavy, told through the environment and cryptic dialogue from NPCs found at the , the player's central hub.

The title is structured as a roguelike, meaning each "run" through the game is unique due to procedurally generated levels and permadeath mechanics.

: Throughout a run, players discover tarot cards in chests that grant stackable passive bonuses, such as increased critical hit chance, elemental damage (like poison), or defensive shields.