: Aesthetic Immersion in The Witcher 3 explores the game as a multimodal work, applying visual semiotics and postcolonial theory to its use of Slavic mythology and regional architecture.
: Adapting the Witcher investigates the game as a transmedial storyworld adaptation from Andrzej Sapkowski’s book series, using ludology and narratology. Design and Technical Studies The Witcher 3 Wild Hunt
: The paper Playing or Being Played? Choice and Agency in The Witcher III from University College London examines how narrative directions manipulate player will and the "fallacy" of narrative-based ludic choices. : Aesthetic Immersion in The Witcher 3 explores
If you were looking for information on "papers" as an in-game item or quest: Fake Papers - Witcher Wiki Choice and Agency in The Witcher III from
: A master's thesis, Deconstruction of the narrative in The Witcher III: The wild hunt , uses AutoCAD and Tableau to analyze how narrative components like item interactions and cutscenes scale within the game's open world.