Players must use the environment to funnel large bug swarms into kill zones. 2. Unit Management
The game perfectly captures the "propaganda" aesthetic of the films.
Instead of "buying" units, players use and Supplies .
Players must use the environment to funnel large bug swarms into kill zones. 2. Unit Management
The game perfectly captures the "propaganda" aesthetic of the films.
Instead of "buying" units, players use and Supplies .