[wip] [par] Quest And | Encouter Mod
What is the of your mod? (Dark fantasy, sci-fi, post-apocalyptic?)
How does this reflect the larger game world? (e.g., the local lord's taxes are what caused this desperation). 3. The Encounter Structure Try building a "Moral Pivot" into the text: [WIP] [PAR] Quest and Encouter Mod
If you share a bit more about the vibe you're going for, I can draft a specific scene for you. What is the of your mod
New information (dialogue or environmental storytelling) complicates that view. Phase C: The choice. No "perfect" ending—just trade-offs. 4. Sample Script (The "Deep Text" Style) Phase C: The choice
To help you get started, here is a conceptual framework for a "deep" encounter: 1. The "Hook" (The Surface) Don't start with a quest marker. Start with an observation.
The player assumes they know who the "good guy" is.
