: Bind keys to manually flip your anti-aim direction (left, right, or back) to hide your head behind walls or corners dynamically during a peek. Exploitive Movement (Double Tap & Hide Shots) :
: Automatically calculates if a shot can pass through specific surfaces (walls, crates, doors) and still deal a minimum threshold of damage before firing. Anti-Aim (AA) & Movement
: Shows the exact flight path and bounce points of your grenades before you throw them.
: Adjusts your camera to a third-person perspective, allowing you to see around corners while your character remains safely tucked behind cover.
: Rapidly shifts your tickbase after firing to "hide" the shot animation from the server, making your return fire harder to predict. Visuals & Utility
: This is a core feature designed to calculate and "resolve" an opponent's real head position by decoding their anti-aim (AA) desync, ensuring your shots land even when the enemy appears to be flickering or angled away.
: Shifts the server clock to fire two bullets in rapid succession, often instantly killing an opponent before they can react.
: Extensive "Extra Sensory Perception" including glowing player models (Chams) that change color when an enemy is visible or vulnerable, and "Skeleton" overlays to see exact bone positions.